Role
Playing Games are a lot like sex. They benefit from communication,
generosity, patience, enthusiasm, creativity, initiative and
experimentation. They are also hampered by silence, selfishness, apathy,
and repetition.
First
and foremost Role Playing is a conversation. At the most basic level
RPGs are a group of people talking to each other. You and the other
players go back and forth, talking about
these
fictional characters in their fictional circumstances doing whatever it
is that they do. Sometimes you do it in character, and sometimes you do
it out of character. 1st person or 3rd person it doesn’t matter,
everyone's style is different and they are all valid. The important
thing is that you are involved in the conversation.
This
continues when not actively playing the game. between sessions be sure
to tell the other players and the GM what is working for you and what
isn’t. Feedback is very important and provides the other players with
information to make their game and yours better.
Also
talk about things that aren’t related to the game. You are all people
with a variety of interests and activities beyond the game. You may
learn something you didn’t know anything about. You should all be
friends as well and willing to discuss with each other things that
aren’t related to the game. How much of this sort of talk is appropriate
during the actual game will vary from group to group.
Communication
doesn’t need to be face to face, although that tends to be the best
form. Modern technology has given us a myriad of ways to stay in touch
with each other such as; e-mail, web forums, social media, cell phones,
text messaging are some of these. Don’t be afraid to use them.
Every
Player in the game, the GM included, should be focused on making sure
every other player is having fun. Doing this will guarantee your own
fun. If you are only focused on your own fun, there is only one person
trying to make your game fun. If everyone is focusing on making the game
fun for everyone else you have 4-5 people trying to make sure you are
having fun. Always try to do things that give the other characters a
chance to shine and be cool. If everyone is doing this you will get your
share of opportunities as well.
Also
be sure to offer your assistance to the GM and other players. The GM
has a lot of things to do and offering to assist or take on those tasks
for him could be a huge help. The other players may be struggling with a
rule or what to do next. Make sure you are availiable to help if they
want it. Just be sure not to be playing for them in this case. Advice is
good, Taking their action for them becomes selfishness rather than
generosity.
Patience
is also a virtue. When someone else is getting time in the spotlight be
patient and wait your turn. RPGs are also slower paced than modern
computer based MMOs, video games and such. This is not a bug although it
can seem like one in our modern fast paced, short attention span world.
Slow down and enjoy the moment. Enjoy the richness of the world that
you are helping to create. Use the down time to organize your thoughts
and plan your next move. If everyone is playing they way they should
your turn in the spotlight should be approaching.
“I
am enthusiastic and wish to share my fun.” This should be the mantra of
role-players and more generally anyone involved in playing games of any
type. If you are enthused and excited about the game it will rub off on
the other players and everyone will be more excited. An average game
that everyone is enthused about is better than a magnificent game nobody
cares about.
Role
Playing Games are a very creative hobby with outlets for amy different
activities like; world building, game design, creative writing,
character creation, improvisation, acting, drawing, painting....etc.
Taking
the initiative or being proactive is incredibly important to gaming. I
don’t mean having a high initiative score so your character can go
first. I mean stepping up and deciding what your character will do in a
situation. This is why it is important to have beliefs and goals defined
for your characters. when put into a situation you can look at those
beliefs and goals and say in this situation I do this. The Burning Wheel
actually has beliefs and goals as mechanical traits for your character
but any game can benefit from the player’s definng these for the ir
characters.
Players
also need to be proactive in directing where the campaign is going. If
nobody will decide what the group is going to do than the game stalls
and eventually dies. If you are asked what you are going to do, never
choose to do nothing.
Don’t
be afraid to try new things. From new types of characters in familiar
games to completely new games. This hobby is so big and rich that there
are countless things to do, see and try. I have heard of people who
played a cleric for 15 years. In every game they always play the cleric
and they get upset if someone else wants to play the cleric. This
doesn’t make sense to me.
Also
there is nothing wrong with finding a game you love and wanting to
stick with it and master it, but don’t be afraid to try new things.
Within that game doing something new allows you to learn and master
different aspects of the game, but trying other games can open your eyes
to new ways of doing things or things you can bring back to your
favorite game. It can also provide a break from the current game giving
people time to refresh.
Silence, or not communicating is the most direct way to destroy a game.
As discussed above role playing is a conversation. If you are not part
of that conversation you are just taking up space and using up the
energy of the others who are trying to involve you.
Selfishness is another force that can destroy a game. If you are more
concerned with your own fun than everyone else's you will be constantly
disappointed. You will also be engaged in activities that take the fun
away from others, like trying to inject yourself into their spotlight
time or trying to tell everyone else what to do. taking the fun away
from others is a sure way to destroy a game.
Apathy
or indifference is the opposite force to enthusiasm. If you can’t be
bothered to care about the game, the other players will notice and they
will stop caring as well. Everyone has off days and life events that can
push gaming onto a back burner, but if you honestly don’t care about
the game or would rather be doing something else, then you need to ask
why are you playing and potentially ruining everyone elses fun.
Repetition
or doing the same thing over and over often leads to boredom, and
boredom becomes apathy. If you are just doing the same thing over and
over because you can’t be bothered to try something new you are setting
up the group and the game for failure.
The
“casual” player is a conundrum. They seem to not be involved with the
conversation but they are typically listening. They don’t contribute
much but they enjoy the contributions of others. They don’t seem to mind
being told what to do in game. they are generally patient. They seem
apathetic yet they can sometimes care deeply about the game or the
experience of gaming. A single casual player is usually not a bad
thing. They tend to fade into the background and they are happy to do
so. They may be shy, or they may just value the social interaction more
than the game. The problem comes with a whole group of casual players.
If nobody is willing to step up and take charge then the game will fade
away as well.
If
you are bringing any of the bad activities to the game session and game
group, you should probably do some soul searching and figure out if
this hobby is what you are really interested in. If this hobby is
something you are interested in then you need to figure out how to
change these destructive behaviors.
Ultimately
Role Playing is an incredibly rich and diverse pastime that gives you
back as much as you put into it. Unfortunately, if you put bad things in
you will get bad things out and you will give those bad things to the
other players as well.